Video Training → Lynda.com 3DS Max 2010 Textures And Materials
Lynda.com 3DS Max 2010 Textures And Materials | 671MB
3ds Max 2010 Textures and Materials with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course.
Topics include:
* Creating surfaces and textures with maps
* Making 3D object surfaces look believable
* Mapping sub-object materials
* Layering images with composite maps
* Creating realistic glass and reflections
* Using mental ray Arch & Design and ProMaterials
* Exploring the Material Library
Course Contents:
Introduction
Welcome
How to use this course
Using the exercise files
1. Material Building Essentials
Building a realistic material
Material Editor overview
Important Material Editor tools and icons
When the sample slot looks wrong
Applying and retrieving materials
Copying and pasting materials and maps
Using the Asset Browser
Selecting the right rendering engine
2. Material Shader Types
Blinn
Phong
Oren-Nayer-Blinn
Metal
Strauss
Anisotropic
Multi-Layer
Translucent
3. Material Map Channels
Diffuse
Bump
Opacity
Specular Level and Specular Color
Self-Illumination
Reflection
Refraction
Displacement
4. Material Types
Standard
Blend
Double-Sided
Top/Bottom
Multi Sub-Object
Matte Shadow
Ink and Paint
Mental ray arch and design materials
Mental ray ProMaterials
5. Creating Surfaces and Textures with Maps
Bitmap editing
Using noise maps
Using other procedural maps
Using gradient maps
Creating realistic reflections
Using composite maps to layer images
Using mix maps
Adjusting the color of a map
6. Mapping Techniques
The UVW map modifier
Mapping coordinate types
Controlling map placement on a surface
The importance of mapping location in the Modifier Stack
Mapping at the sub-object level
Mapping lofted objects
Using multiple map channels
The Unwrap UVW modifier
Pelt mapping
7. Advanced Material Applications
Animating materials and maps
Creating realistic glass
Creating and positioning decals
Creating billboard tree maps
Using material ID numbers to add glow
8. Material Libraries
Material library essentials
Creating a custom material library
Accessing materials from a different project
9. Project: Using Bitmaps to Build a Complex Material
Creating a metal rivet
Building the hot metal material
Tweaking the materials
Animating the look of the hot metal material
10. Project: Creating Materials and Mapping and Adding Them to a Medieval Dagger
Building the handle material
Building the hand guard material
Building the trim material
Building the blade material
Applying and mapping the handle material
Applying and mapping the hand guard and trim materials
Applying and mapping the blade material
Applying the final touches MB
11. Project: Combining 3ds Max and Photoshop to Create a Company Logo
Building the logo in Photoshop
Adding the text
Creating the image's alpha channel
Creating the logo material in 3ds Max
Mapping the object using multiple map channels
Conclusion
Goodbye
TYPE : BOOKWARE
Cracker : iRONiSO
PACKAGER : iRONiSO
TOTAL CDs: 1 CD
SUPPLiER : TEAM iRON
PLATFORM : WINDOWS
FORMAT : Bin/Cue
RLS DATE : 01/19/10
INSTALLATION
a. Extract
b. Mount/Burn
c. Play & Learn
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